Graphics Projects
Wednesday, November 21, 2012
Procedural Terrain Generation
Creating tessellated terrain using the OpenGL tessellation shader
http://gputerrain.blogspot.com
Code:
https://github.com/tijutv/GPU-Terrain-Generation
Advanced GLSL Shading
Implementation of different vertex and fragment shaders in the link below.
http://glslvsfs.blogspot.com
Sponza with SSAO
Friday, November 9, 2012
GLSL Image Processing
Various Image Processing Techniques using GLSL:
http://glslImageProcessing.blogspot.com/
Vintage Look
Thursday, November 8, 2012
CUDA Rasterizer
A GPU Rasterizer implemented using CUDA. The blog can be found at
http://cudarasterizer.blogspot.com/
Friday, November 2, 2012
CUDA Path Tracer
The blog for a GPU Path tracer built using CUDA can be found at
http://cudapathtracer.blogspot.com
CUDA Ray Tracer
A ray tracer built on the GPU using CUDA. The blog can be found at
http://cudaraytracer.blogspot.com
Cloth Tearing (Rip Me)
I implemented a tearing simulated in cloth. The details can be found at
http://clothtear.blogspot.com
Newer Posts
Home
Subscribe to:
Posts (Atom)